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    OWL
    
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#include <DeviceContext.h>
Public Attributes | |
| size_t | rayGenRecordCount = 0 | 
| size_t | rayGenRecordSize = 0 | 
| DeviceMemory | rayGenRecordsBuffer | 
| size_t | hitGroupRecordSize = 0 | 
| size_t | hitGroupRecordCount = 0 | 
| DeviceMemory | hitGroupRecordsBuffer | 
| size_t | missProgRecordSize = 0 | 
| size_t | missProgRecordCount = 0 | 
| DeviceMemory | missProgRecordsBuffer | 
| DeviceMemory | launchParamsBuffer | 
helper clas to handle device-side shader binding table creation